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  • Primary School Students Involvement As Active Players In Educational Games And Public Health Storytelling At SD Jatisari, Sleman

Primary School Students Involvement As Active Players In Educational Games And Public Health Storytelling At SD Jatisari, Sleman

  • Uncategorized
  • 4 January 2020, 19.25
  • Oleh: jokow
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Dr. dr. Mubasysyir Hasanbasri, MA*, Rina Triasih, Ponijem, Malida Magista, Aufia Espressivo, Alhaynurika Nevyla Putri, Khaerani Arista Dewi, Eta Auria Latiefa, and El Shita Nur Amalia

 

Universitas Gadjah Mada, Yogyakarta, Indonesia
*Corresponding Author: mhasanbasri@ugm.ac.id

 

Abstract: Background: Education for Sustainable Development has the principle of how schools can be a place of learning for children and at the same time, a part of community development. Sekolah Sehat (The Healthy School) program aims to prepare students to learn public health, starting from what they can do at school to strengthen disease prevention efforts since school. Methods: The healthy school program at SD Jatisari Sleman is a collaboration between Universitas Gadjah Mada, District Health Office and District Education Office to build the character of health care based on the principles of public health. By involving children as subjects in the learning process, we introduced the idea of ​​public health with reflective learning in the forms of educational health games and storytelling that illustrate how important it is to introduce public health to children from an early age. Results: Educational health games focus on the issue of infectious diseases in schools and preventive programs. We introduced four games that provide an overview of tuberculosis and its symptoms, transmission as well as treatment. Storytelling sessions allow children to share their experiences dealing with problems and public health actions in the school environment and the community where they live. We made 6-10 flashcards about reducing stigma, health-seeking behaviour, and patient compliance towards disease treatments, which reflect the condition of public health in their community. Conclusion: Experiential learning that includes students as active players in health games and public health storytelling encourages children to pay attention to illness and health care in schools, including in their communities.

 

Keywords: children health literacy; educational health games; public health storytelling; students-based health literacy program; safe school environment; tuberculosis liter

 

 

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